Stylized clothes and textures done by me for the Kyzen teaser short film with the help of the talented team at MatteCg. My task consisted in
bringing a 2D concept art into 3D using a human base mesh provided by one of my peers.
This character was very challenging in the best way possible, I learned to create polished high quality retopology that can be used in a short film which differs a lot from the usual game-ready meshes I work on. Incredibly grateful to be given a chance to learn from my peers and grow as an artist through their constant and helpful feedback.